您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
117 行
4.5 KiB
117 行
4.5 KiB
using System;
|
|
using UnityEditor.AnimatedValues;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.Rendering.LookDev
|
|
{
|
|
[Serializable]
|
|
public class ComparisonGizmoState
|
|
{
|
|
internal const float thickness = 0.0028f;
|
|
internal const float thicknessSelected = 0.015f;
|
|
internal const float circleRadius = 0.014f;
|
|
internal const float circleRadiusSelected = 0.03f;
|
|
internal const float blendFactorCircleRadius = 0.01f;
|
|
internal const float blendFactorCircleRadiusSelected = 0.03f;
|
|
|
|
/// <summary>Position of the first extremity</summary>
|
|
public Vector2 point1 { get; private set; }
|
|
/// <summary>Position of the second extremity</summary>
|
|
public Vector2 point2 { get; private set; }
|
|
/// <summary>Position of the center</summary>
|
|
[field: SerializeField]
|
|
public Vector2 center { get; private set; } = Vector2.zero;
|
|
/// <summary>Angle from vertical in radian</summary>
|
|
[field: SerializeField]
|
|
public float angle { get; private set; }
|
|
/// <summary>Length between extremity</summary>
|
|
[field: SerializeField]
|
|
public float length { get; private set; } = 0.2f;
|
|
internal Vector4 plane { get; private set; }
|
|
internal Vector4 planeOrtho { get; private set; }
|
|
/// <summary>
|
|
/// The position of the blending slider.
|
|
/// From value -1 on first extremity to value 1 on second extremity.
|
|
/// </summary>
|
|
[field: SerializeField]
|
|
public float blendFactor { get; set; }
|
|
|
|
internal float blendFactorMaxGizmoDistance
|
|
=> length - circleRadius - blendFactorCircleRadius;
|
|
|
|
internal float blendFactorMinGizmoDistance
|
|
=> length - circleRadius - blendFactorCircleRadiusSelected;
|
|
|
|
internal void Init()
|
|
=> Update(center, length, angle);
|
|
|
|
//TODO: optimize
|
|
private Vector4 Get2DPlane(Vector2 firstPoint, float angle)
|
|
{
|
|
Vector4 result = new Vector4();
|
|
angle = angle % (2.0f * (float)Math.PI);
|
|
Vector2 secondPoint = new Vector2(firstPoint.x + Mathf.Sin(angle), firstPoint.y + Mathf.Cos(angle));
|
|
Vector2 diff = secondPoint - firstPoint;
|
|
if (Mathf.Abs(diff.x) < 1e-5)
|
|
{
|
|
result.Set(-1.0f, 0.0f, firstPoint.x, 0.0f);
|
|
float sign = Mathf.Cos(angle) > 0.0f ? 1.0f : -1.0f;
|
|
result *= sign;
|
|
}
|
|
else
|
|
{
|
|
float slope = diff.y / diff.x;
|
|
result.Set(-slope, 1.0f, -(firstPoint.y - slope * firstPoint.x), 0.0f);
|
|
}
|
|
|
|
if (angle > Mathf.PI)
|
|
result = -result;
|
|
|
|
float length = Mathf.Sqrt(result.x * result.x + result.y * result.y);
|
|
result = result / length;
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update all fields while moving one extremity
|
|
/// </summary>
|
|
/// <param name="point1">The new first extremity position</param>
|
|
/// <param name="point2">The new second extremity position</param>
|
|
public void Update(Vector2 point1, Vector2 point2)
|
|
{
|
|
this.point1 = point1;
|
|
this.point2 = point2;
|
|
center = (point1 + point2) * 0.5f;
|
|
length = (point2 - point1).magnitude * 0.5f;
|
|
|
|
Vector3 verticalPlane = Get2DPlane(center, 0.0f);
|
|
float side = Vector3.Dot(new Vector3(point1.x, point1.y, 1.0f), verticalPlane);
|
|
angle = (Mathf.Deg2Rad * Vector2.Angle(new Vector2(0.0f, 1.0f), (point1 - point2).normalized));
|
|
if (side > 0.0f)
|
|
angle = 2.0f * Mathf.PI - angle;
|
|
|
|
plane = Get2DPlane(center, angle);
|
|
planeOrtho = Get2DPlane(center, angle + 0.5f * (float)Mathf.PI);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update all fields while moving the bar
|
|
/// </summary>
|
|
/// <param name="center">The new center position</param>
|
|
/// <param name="length">Tne new length of this gizmo</param>
|
|
/// <param name="angle">The new angle of this gizmo</param>
|
|
public void Update(Vector2 center, float length, float angle)
|
|
{
|
|
this.center = center;
|
|
this.length = length;
|
|
this.angle = angle;
|
|
|
|
plane = Get2DPlane(center, angle);
|
|
planeOrtho = Get2DPlane(center, angle + 0.5f * (float)Mathf.PI);
|
|
|
|
Vector2 dir = new Vector2(planeOrtho.x, planeOrtho.y);
|
|
point1 = center + dir * length;
|
|
point2 = center - dir * length;
|
|
}
|
|
}
|
|
}
|