您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
138 行
4.0 KiB
138 行
4.0 KiB
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using UnityEngine.Rendering.Universal;
|
|
using Object = System.Object;
|
|
|
|
namespace BoatAttack
|
|
{
|
|
[ExecuteAlways]
|
|
public class AppSettings : MonoBehaviour
|
|
{
|
|
public enum RenderRes
|
|
{
|
|
_Native,
|
|
_1440p,
|
|
_1080p,
|
|
_720p
|
|
}
|
|
|
|
public enum Framerate
|
|
{
|
|
_30,
|
|
_60,
|
|
_120
|
|
}
|
|
|
|
[Header("Resolution Settings")]
|
|
public RenderRes maxRenderSize = RenderRes._720p;
|
|
public bool variableResolution = false;
|
|
[Range(0f, 1f)]
|
|
public float axisBias = 0.5f;
|
|
public float minScale = 0.5f;
|
|
public Framerate targetFramerate = Framerate._30;
|
|
private float currentDynamicScale = 1.0f;
|
|
private float maxScale = 1.0f;
|
|
|
|
[Header("Quality Level Settings")]
|
|
public Volume qualityVolume;
|
|
|
|
public VolumeProfile[] qualityVolumeProfiles = new VolumeProfile[3];
|
|
private int qualityLevel;
|
|
|
|
// Use this for initialization
|
|
void Awake()
|
|
{
|
|
Initialize();
|
|
SetRenderScale();
|
|
}
|
|
|
|
void Initialize()
|
|
{
|
|
Application.targetFrameRate = 300;
|
|
qualityLevel = QualitySettings.GetQualityLevel();
|
|
qualityVolume.profile = qualityVolumeProfiles[qualityLevel];
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
var obj = GameObject.Find("[Debug Updater]");
|
|
if(obj != null)
|
|
Destroy(obj);
|
|
}
|
|
|
|
void SetRenderScale()
|
|
{
|
|
float res;
|
|
switch (maxRenderSize)
|
|
{
|
|
case RenderRes._720p:
|
|
res = 1280f;
|
|
break;
|
|
case RenderRes._1080p:
|
|
res = 1920f;
|
|
break;
|
|
case RenderRes._1440p:
|
|
res = 2560f;
|
|
break;
|
|
default:
|
|
res = Camera.main.pixelWidth;
|
|
break;
|
|
}
|
|
var renderScale = Mathf.Clamp(res / Camera.main.pixelWidth, 0.1f, 1.0f);
|
|
maxScale = renderScale;
|
|
UniversalRenderPipeline.asset.renderScale = renderScale;
|
|
}
|
|
|
|
void UpdateQualitySettings(int level)
|
|
{
|
|
qualityLevel = level;
|
|
qualityVolume.profile = qualityVolumeProfiles[level];
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
var level = QualitySettings.GetQualityLevel();
|
|
if(level != qualityLevel)
|
|
UpdateQualitySettings(level);
|
|
|
|
if (variableResolution)
|
|
{
|
|
Camera.main.allowDynamicResolution = true;
|
|
|
|
var offset = 0f;
|
|
var currentFrametime = Time.deltaTime;
|
|
var rate = 0.1f;
|
|
|
|
switch (targetFramerate)
|
|
{
|
|
case Framerate._30:
|
|
offset = currentFrametime > (1000f / 30f) ? -rate : rate;
|
|
break;
|
|
case Framerate._60:
|
|
offset = currentFrametime > (1000f / 30f) ? -rate : rate;
|
|
break;
|
|
case Framerate._120:
|
|
offset = currentFrametime > (1000f / 120f) ? -rate : rate;
|
|
break;
|
|
}
|
|
|
|
currentDynamicScale = Mathf.Clamp(currentFrametime + offset, minScale, 1f);
|
|
|
|
var offsetVec = new Vector2(Mathf.Lerp(1, currentDynamicScale, Mathf.Clamp01((1 - axisBias) * 2f)),
|
|
Mathf.Lerp(1, currentDynamicScale, Mathf.Clamp01(axisBias * 2f)));
|
|
|
|
ScalableBufferManager.ResizeBuffers(offsetVec.x, offsetVec.y);
|
|
}
|
|
else
|
|
{
|
|
Camera.main.allowDynamicResolution = false;
|
|
}
|
|
}
|
|
|
|
public void ToggleSRPBatcher(bool enabled)
|
|
{
|
|
UniversalRenderPipeline.asset.useSRPBatcher = enabled;
|
|
}
|
|
}
|
|
}
|