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62 行
2.1 KiB
62 行
2.1 KiB
using System;
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using System.IO;
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using UnityEditor.Callbacks;
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using UnityEditor.Experimental.AssetImporters;
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using UnityEditor.ShaderGraph.Drawing;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[CustomEditor(typeof(ShaderGraphImporter))]
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class ShaderGraphImporterEditor : ScriptedImporterEditor
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{
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protected override bool needsApplyRevert => false;
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public override void OnInspectorGUI()
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{
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if (GUILayout.Button("Open Shader Editor"))
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{
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AssetImporter importer = target as AssetImporter;
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Debug.Assert(importer != null, "importer != null");
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ShowGraphEditWindow(importer.assetPath);
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}
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ApplyRevertGUI();
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}
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internal static bool ShowGraphEditWindow(string path)
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{
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var guid = AssetDatabase.AssetPathToGUID(path);
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var extension = Path.GetExtension(path);
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if (string.IsNullOrEmpty(extension))
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return false;
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// Path.GetExtension returns the extension prefixed with ".", so we remove it. We force lower case such that
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// the comparison will be case-insensitive.
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extension = extension.Substring(1).ToLowerInvariant();
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if (extension != ShaderGraphImporter.Extension && extension != ShaderSubGraphImporter.Extension)
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return false;
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foreach (var w in Resources.FindObjectsOfTypeAll<MaterialGraphEditWindow>())
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{
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if (w.selectedGuid == guid)
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{
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w.Focus();
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return true;
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}
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}
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var window = EditorWindow.CreateWindow<MaterialGraphEditWindow>(typeof(MaterialGraphEditWindow), typeof(SceneView));
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window.Initialize(guid);
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window.Focus();
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return true;
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}
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[OnOpenAsset(0)]
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public static bool OnOpenAsset(int instanceID, int line)
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{
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var path = AssetDatabase.GetAssetPath(instanceID);
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return ShowGraphEditWindow(path);
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}
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}
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}
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