Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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6.9 KiB

Input Nodes

Basic

Boolean Color
Image
Defines a constant Boolean value in the shader. Defines a constant Vector 4 value in the shader using a Color field.
Constant Integer
Image Image
Defines a Vector 1 of a mathematical constant value in the shader. Defines a constant Vector 1 value in the shader using an Integer field.
Slider Time
Image Image
Defines a constant Vector 1 value in the shader using a Slider field. Provides access to various Time parameters in the shader.
Vector 1 Vector 2
Image Image
Defines a Vector 1 value in the shader. Defines a Vector 2 value in the shader.
Vector 3 Vector 4
Image Image
Defines a Vector 3 value in the shader. Defines a Vector 4 value in the shader.

Geometry

Bitangent Vector Normal Vector
Image
Provides access to the mesh vertex or fragment's Bitangent Vector. Provides access to the mesh vertex or fragment's Normal Vector.
Position Screen Position
Image Image
Provides access to the mesh vertex or fragment's Position. Provides access to the mesh vertex or fragment's Screen Position.
Tangent Vector UV
Image Image
Provides access to the mesh vertex or fragment's Tangent Vector. Provides access to the mesh vertex or fragment's UV coordinates.
Vertex Color View Direction
Image Image
Provides access to the mesh vertex or fragment's Vertex Color value. Provides access to the mesh vertex or fragment's View Direction vector.

Gradient

Gradient Sample Gradient
Image
Defines a constant Gradient in the shader. Samples a Gradient given the input of Time.

Matrix

Matrix 2x2 Matrix 3x3
Image
Defines a constant Matrix 2x2 value in the shader. Defines a constant Matrix 3x3 value in the shader.
Matrix 4x4 Transformation Matrix
Image Image
Defines a constant Matrix 4x4 value in the shader. Defines a constant Matrix 4x4 value for a default Unity Transformation Matrix in the shader.

PBR

Dielectric Specular Metal Reflectance
Image
Returns a Dielectric Specular F0 value for a physically based material. Returns a Metal Reflectance value for a physically based material.

Scene

Ambient Camera
Image
Provides access to the Scene's Ambient color values. Provides access to various parameters of the current Camera.
Fog Baked GI
Image
Provides access to the Scene's Fog parameters. Provides access to the Baked GI values at the vertex or fragment's position.
Object Reflection Probe
Image Image
Provides access to various parameters of the Object. Provides access to the nearest Reflection Probe to the object.
Scene Color Scene Depth
Image Image
Provides access to the current Camera's color buffer. Provides access to the current Camera's depth buffer.
Screen
Image
Provides access to parameters of the screen.

Texture

Cubemap Asset Sample Cubemap
Image
Defines a constant Cubemap Asset for use in the shader. Samples a Cubemap and returns a Vector 4 color value for use in the shader.
Sample Texture 2D Sample Texture 2D Array
Image Image
Samples a Texture 2D and returns a color value for use in the shader. Samples a Texture 2D Array at an Index and returns a color value for use in the shader.
Sample Texture 2D LOD Sample Texture 3D
Image Image
Samples a Texture 2D at a specific LOD and returns a color value for use in the shader. Samples a Texture 3D and returns a color value for use in the shader.
Sampler State Texel Size
Image Image
Defines a Sampler State for sampling textures. Returns the Width and Height of the texel size of Texture 2D input.
Texture 2D Array Asset Texture 2D Asset
Image Image
Defines a constant Texture 2D Array Asset for use in the shader. Defines a constant Texture 2D Asset for use in the shader.
Texture 3D Asset
Image
Defines a constant Texture 3D Asset for use in the shader.