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41 行
1.2 KiB
41 行
1.2 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace WaterSystem
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{
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/// <summary>
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/// Camera script to align the water mesh with the camera in a quantized manner
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/// </summary>
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[ExecuteInEditMode]
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public class MainCameraAlign : MonoBehaviour
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{
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public float quantizeValue = 6.25f;
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public float forwards = 10f;
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public float yOffset = -0.25f;
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private void OnEnable()
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{
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RenderPipelineManager.beginCameraRendering += UpdatePosition;
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}
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private void OnDisable()
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{
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RenderPipelineManager.beginCameraRendering -= UpdatePosition;
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}
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void UpdatePosition(ScriptableRenderContext src, Camera cam)
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{
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if (cam.cameraType != CameraType.Preview)
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{
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Vector3 newPos = cam.transform.TransformPoint(Vector3.forward * forwards);
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newPos.y = yOffset;
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newPos.x = quantizeValue * (int) (newPos.x / quantizeValue);
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newPos.z = quantizeValue * (int) (newPos.z / quantizeValue);
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transform.position = newPos;
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}
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}
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}
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}
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