Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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41 行
1.1 KiB

using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
[CreateAssetMenu]
public class BoatRendererData : ScriptableRendererData
{
[ReloadGroup]
public sealed class ShaderResources
{
[Reload("Shaders/Utils/Blit.shader")]
public Shader blitPS;
[Reload("Shaders/Utils/CopyDepth.shader")]
public Shader copyDepthPS;
[Reload("Shaders/Utils/ScreenSpaceShadows.shader")]
public Shader screenSpaceShadowPS;
[Reload("Shaders/Utils/Sampling.shader")]
public Shader samplingPS;
}
[Reload("Runtime/Data/PostProcessData.asset")]
public PostProcessData postProcessData = null;
public ShaderResources shaders = null;
public Material caustics = null;
protected override ScriptableRenderer Create()
{
#if UNITY_EDITOR
if (!Application.isPlaying)
{
ResourceReloader.ReloadAllNullIn(this, UniversalRenderPipelineAsset.packagePath);
ResourceReloader.ReloadAllNullIn(postProcessData, UniversalRenderPipelineAsset.packagePath);
}
#endif
return new BoatRenderer(this);
}
}