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73 行
2.6 KiB
73 行
2.6 KiB
using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Experimental.Rendering.LightweightPipeline;
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public class WaterFXPass : ScriptableRenderPass
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{
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const string k_RenderWaterFXTag = "Render Water FX";
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private RenderTargetHandle m_WaterFX = RenderTargetHandle.CameraTarget;
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private FilterRenderersSettings transparentFilterSettings { get; set; }
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public WaterFXPass()
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{
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RegisterShaderPassName("WaterFX");
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m_WaterFX.Init("_WaterFXMap");
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transparentFilterSettings = new FilterRenderersSettings(true)
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{
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renderQueueRange = RenderQueueRange.transparent,
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};
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}
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public override void Execute(ref ScriptableRenderContext context, ref CullResults cullResults, ref RenderingData renderingData)
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{
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CommandBuffer cmd = CommandBufferPool.Get(k_RenderWaterFXTag);
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RenderTextureDescriptor descriptor = LightweightForwardRenderer.CreateRTDesc(ref renderingData.cameraData);
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descriptor.width = (int)(descriptor.width * 0.5f);
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descriptor.height = (int)(descriptor.height * 0.5f);
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using (new ProfilingSample(cmd, k_RenderWaterFXTag))
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{
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cmd.GetTemporaryRT(m_WaterFX.id, descriptor, FilterMode.Bilinear);
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SetRenderTarget(
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cmd,
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m_WaterFX.Identifier(),
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RenderBufferLoadAction.DontCare,
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RenderBufferStoreAction.Store,
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ClearFlag.Color,
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new Color(0.0f, 0.5f, 0.5f, 0.5f),
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descriptor.dimension);
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context.ExecuteCommandBuffer(cmd);
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cmd.Clear();
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var drawSettings = CreateDrawRendererSettings(renderingData.cameraData.camera, SortFlags.CommonTransparent, RendererConfiguration.None, renderingData.supportsDynamicBatching);
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if (renderingData.cameraData.isStereoEnabled)
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{
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Camera camera = renderingData.cameraData.camera;
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context.StartMultiEye(camera);
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context.DrawRenderers(cullResults.visibleRenderers, ref drawSettings, transparentFilterSettings);
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context.StopMultiEye(camera);
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}
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else
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context.DrawRenderers(cullResults.visibleRenderers, ref drawSettings, transparentFilterSettings);
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}
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context.ExecuteCommandBuffer(cmd);
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CommandBufferPool.Release(cmd);
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}
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public override void FrameCleanup(CommandBuffer cmd)
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{
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base.FrameCleanup(cmd);
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if (m_WaterFX != RenderTargetHandle.CameraTarget)
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{
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cmd.ReleaseTemporaryRT(m_WaterFX.id);
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}
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}
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}
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