Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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56 行
1.3 KiB

using BoatAttack;
using System.Collections;
using System.Collections.Generic;
using Unity.Entities;
using Unity.Transforms;
using UnityEngine;
[UpdateBefore(typeof(DriveSystem))]
public class InputSystem : ComponentSystem
{
InputControls controls;
float throttle;
float steering;
float startTime;
protected override void OnCreate()
{
startTime = Time.time + WaypointGroup.raceDelay;
controls = new InputControls();
controls.BoatControls.Trottle.performed += context => throttle = context.ReadValue<float>();
controls.BoatControls.Trottle.canceled += context => throttle = 0f;
controls.BoatControls.Steering.performed += context => steering = context.ReadValue<float>();
controls.BoatControls.Steering.canceled += context => steering = 0f;
controls.BoatControls.Enable();
base.OnCreate();
}
protected override void OnUpdate()
{
//not time to start
if (Time.time < startTime)
return;
Entities.ForEach((Entity entity, ref Translation pos, ref Rotation rot, ref DrivingData data ) =>
{
if (data.isHuman)
{
data.throttle = throttle;
data.steering = steering;
}
else
{
AIController_DOTS2.GetInputs(entity, pos.Value, rot.Value, out data.throttle, out data.steering);
if (data.throttle < .01f)
Debug.Log($"{Time.time} Throttle is zero");
}
});
}
}