Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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Requirements and Set-up of materials and Shader

Required Installations

  • Universal Render Pipeline version 6.7 or higher (available via the Package Manager)
  • Unity 2019.2.0b1 or later

Configuring the 2D Renderer

  1. Create a new Pipeline Asset by going to the Assets menu and selecting Create > Rendering > Universal Render Pipeline > Pipeline Asset
  2. Create a new 2D Renderer by going to the Assets menu and selecting Create > Rendering > Universal Render Pipeline > 2D Renderer

  1. Select the Pipeline Asset and set its Renderer Type to Custom.

  2. Drag the 2D Renderer Asset onto the Data box, or select the circle icon to the right of the box to open the Select Object window, then select the 2D Renderer Asset from the list.

  1. Go to Edit > Project Settings, and select the Graphics category. Set the __Scriptable Render Pipeline Settings __to your created __Pipeline Asset __by dragging the Asset directly onto the box, or by selecting the circle icon to the right of the box to open the Select Object window and selecting the Asset from the list.

The 2D Renderer should now be configured for your Project.

Note: If you have the experimental 2D Renderer enabled, some of the options related to 3D rendering in the UniversalRP Asset don't have any impact on your final app or game.