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144 行
5.6 KiB
144 行
5.6 KiB
using UnityEngine;
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using UnityEngine.Rendering;
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namespace UnityEditor.Rendering
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{
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[VolumeParameterDrawer(typeof(MinFloatParameter))]
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sealed class MinFloatParameterDrawer : VolumeParameterDrawer
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{
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public override bool OnGUI(SerializedDataParameter parameter, GUIContent title)
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{
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var value = parameter.value;
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if (value.propertyType != SerializedPropertyType.Float)
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return false;
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var o = parameter.GetObjectRef<MinFloatParameter>();
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float v = EditorGUILayout.FloatField(title, value.floatValue);
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value.floatValue = Mathf.Max(v, o.min);
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return true;
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}
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}
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[VolumeParameterDrawer(typeof(NoInterpMinFloatParameter))]
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sealed class NoInterpMinFloatParameterDrawer : VolumeParameterDrawer
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{
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public override bool OnGUI(SerializedDataParameter parameter, GUIContent title)
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{
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var value = parameter.value;
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if (value.propertyType != SerializedPropertyType.Float)
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return false;
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var o = parameter.GetObjectRef<NoInterpMinFloatParameter>();
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float v = EditorGUILayout.FloatField(title, value.floatValue);
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value.floatValue = Mathf.Max(v, o.min);
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return true;
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}
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}
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[VolumeParameterDrawer(typeof(MaxFloatParameter))]
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sealed class MaxFloatParameterDrawer : VolumeParameterDrawer
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{
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public override bool OnGUI(SerializedDataParameter parameter, GUIContent title)
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{
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var value = parameter.value;
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if (value.propertyType != SerializedPropertyType.Float)
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return false;
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var o = parameter.GetObjectRef<MaxFloatParameter>();
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float v = EditorGUILayout.FloatField(title, value.floatValue);
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value.floatValue = Mathf.Min(v, o.max);
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return true;
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}
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}
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[VolumeParameterDrawer(typeof(NoInterpMaxFloatParameter))]
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sealed class NoInterpMaxFloatParameterDrawer : VolumeParameterDrawer
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{
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public override bool OnGUI(SerializedDataParameter parameter, GUIContent title)
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{
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var value = parameter.value;
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if (value.propertyType != SerializedPropertyType.Float)
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return false;
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var o = parameter.GetObjectRef<NoInterpMaxFloatParameter>();
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float v = EditorGUILayout.FloatField(title, value.floatValue);
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value.floatValue = Mathf.Min(v, o.max);
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return true;
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}
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}
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[VolumeParameterDrawer(typeof(ClampedFloatParameter))]
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sealed class ClampedFloatParameterDrawer : VolumeParameterDrawer
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{
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public override bool OnGUI(SerializedDataParameter parameter, GUIContent title)
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{
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var value = parameter.value;
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if (value.propertyType != SerializedPropertyType.Float)
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return false;
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var o = parameter.GetObjectRef<ClampedFloatParameter>();
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EditorGUILayout.Slider(value, o.min, o.max, title);
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value.floatValue = Mathf.Clamp(value.floatValue, o.min, o.max);
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return true;
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}
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}
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[VolumeParameterDrawer(typeof(NoInterpClampedFloatParameter))]
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sealed class NoInterpClampedFloatParameterDrawer : VolumeParameterDrawer
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{
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public override bool OnGUI(SerializedDataParameter parameter, GUIContent title)
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{
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var value = parameter.value;
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if (value.propertyType != SerializedPropertyType.Float)
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return false;
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var o = parameter.GetObjectRef<NoInterpClampedFloatParameter>();
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EditorGUILayout.Slider(value, o.min, o.max, title);
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value.floatValue = Mathf.Clamp(value.floatValue, o.min, o.max);
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return true;
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}
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}
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[VolumeParameterDrawer(typeof(FloatRangeParameter))]
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sealed class FloatRangeParameterDrawer : VolumeParameterDrawer
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{
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public override bool OnGUI(SerializedDataParameter parameter, GUIContent title)
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{
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var value = parameter.value;
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if (value.propertyType != SerializedPropertyType.Vector2)
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return false;
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var o = parameter.GetObjectRef<FloatRangeParameter>();
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var v = value.vector2Value;
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// The layout system breaks alignement when mixing inspector fields with custom layouted
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// fields as soon as a scrollbar is needed in the inspector, so we'll do the layout
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// manually instead
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const int kFloatFieldWidth = 50;
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const int kSeparatorWidth = 5;
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float indentOffset = EditorGUI.indentLevel * 15f;
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var lineRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
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lineRect.xMin += 4f;
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lineRect.y += 2f;
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var labelRect = new Rect(lineRect.x, lineRect.y, EditorGUIUtility.labelWidth - indentOffset, lineRect.height);
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var floatFieldLeft = new Rect(labelRect.xMax, lineRect.y, kFloatFieldWidth + indentOffset, lineRect.height);
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var sliderRect = new Rect(floatFieldLeft.xMax + kSeparatorWidth - indentOffset, lineRect.y, lineRect.width - labelRect.width - kFloatFieldWidth * 2 - kSeparatorWidth * 2, lineRect.height);
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var floatFieldRight = new Rect(sliderRect.xMax + kSeparatorWidth - indentOffset, lineRect.y, kFloatFieldWidth + indentOffset, lineRect.height);
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EditorGUI.PrefixLabel(labelRect, title);
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v.x = EditorGUI.FloatField(floatFieldLeft, v.x);
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EditorGUI.MinMaxSlider(sliderRect, ref v.x, ref v.y, o.min, o.max);
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v.y = EditorGUI.FloatField(floatFieldRight, v.y);
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value.vector2Value = v;
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return true;
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}
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}
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}
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