Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

508 行
17 KiB

using System.Collections.Generic;
using System.Linq;
using BoatAttack.Benchmark;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEditor.PackageManager;
using UnityEditor.SceneManagement;
using UnityEditorInternal;
using UnityEngine;
using PackageInfo = UnityEditor.PackageManager.PackageInfo;
public class BenchmarkWindow : EditorWindow
{
private static readonly string benchmarkLoaderPath = "Assets/scenes/benchmark/loader.unity";
private static readonly string benchmarkPrefabPath = "Assets/objects/misc/[benchmark].prefab";
[MenuItem("Tools/Benchmark")]
static void Init()
{
var window = (BenchmarkWindow)GetWindow(typeof(BenchmarkWindow));
window.Show();
}
class Styles
{
public static readonly GUIContent[] toolbarOptions = {new GUIContent("Tools"), new GUIContent("Results"), };
public static GUIStyle richDefault;
}
private static string assetGuidKey = "boatattack.benchmark.assetguid";
private static string assetGUID = "";
private static BenchmarkConfigData _benchConfigData;
private int currentRunIndex = 0;
public int currentToolbar;
private const int ToolbarWidth = 150;
private List<PerfResults> PerfResults = new List<PerfResults>();
private string[] resultFiles;
private List<string[]> resultItems = new List<string[]>();
private int currentFile;
private int currentResult;
private int currentRun = 0;
private BuildTarget target;
// TempUI vars
private bool resultInfoHeader;
private bool resultDataHeader;
private bool toolsBuildHeader;
private bool toolsSettingsHeader;
private void OnEnable()
{
target = EditorUserBuildSettings.activeBuildTarget;
assetGUID = EditorPrefs.GetString(assetGuidKey);
if (assetGUID == "")
assetGUID = AssetDatabase.GUIDFromAssetPath("Assets/resources/benchmarksettings.asset").ToString();
_benchConfigData = AssetDatabase.LoadAssetAtPath<BenchmarkConfigData>(AssetDatabase.GUIDToAssetPath(assetGUID));
}
private void OnGUI()
{
Styles.richDefault ??= new GUIStyle(EditorStyles.label) {richText = true, alignment = TextAnchor.MiddleCenter};
EditorGUILayout.Space(5);
var toolbarRect = EditorGUILayout.GetControlRect();
toolbarRect.position += new Vector2((toolbarRect.width - ToolbarWidth) * 0.5f, 0f);
toolbarRect.width = ToolbarWidth;
currentToolbar = GUI.Toolbar(toolbarRect, currentToolbar,
Styles.toolbarOptions);
switch (currentToolbar)
{
case 0:
DrawTools();
break;
case 1:
DrawResults();
break;
}
}
private void DrawTools()
{
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
toolsBuildHeader = EditorGUILayout.BeginFoldoutHeaderGroup(toolsBuildHeader, "Build");
if (toolsBuildHeader)
{
DrawBuildSettings();
}
EditorGUILayout.EndFoldoutHeaderGroup();
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
toolsSettingsHeader = EditorGUILayout.BeginFoldoutHeaderGroup(toolsSettingsHeader, "Benchmark Settings");
if (toolsSettingsHeader)
{
DrawBenchmarkSettings();
}
EditorGUILayout.EndFoldoutHeaderGroup();
EditorGUILayout.EndVertical();
}
private void DrawBuildSettings()
{
if (_benchConfigData != null)
{
target = (BuildTarget) EditorGUILayout.EnumPopup(target);
var maskOptions = _benchConfigData.benchmarkData.Select(data => data.benchmarkName).ToArray();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Benchmark Suite");
//var mask = -1;
//mask = EditorGUILayout.MaskField("Benchmark Suite", mask, maskOptions);
if (GUILayout.Button($"Build & Run"))
{
SetupBenchmarkPrefab();
BuildBenchmark();
}
if (GUILayout.Button($"Run in Editor"))
{
SetupBenchmarkPrefab();
RunBenchmark();
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
currentRunIndex = EditorGUILayout.Popup("Benchmark Scene", currentRunIndex, maskOptions);
if (GUILayout.Button($"Build & Run"))
{
SetupBenchmarkPrefab(currentRunIndex);
BuildStaticBenchmark(currentRunIndex);
}
if (GUILayout.Button($"Run in Editor"))
{
//setup the things
SetupBenchmarkPrefab(currentRunIndex);
RunBenchmark();
}
EditorGUILayout.EndHorizontal();
}
else
{
EditorGUILayout.HelpBox("No Benchmark configuration file present in settings section.", MessageType.Warning, true);
}
}
private static void DrawBenchmarkSettings()
{
EditorGUI.BeginChangeCheck();
_benchConfigData = (BenchmarkConfigData) EditorGUILayout.ObjectField(new GUIContent("Benchmark Data File"), _benchConfigData,
typeof(BenchmarkConfigData), false);
if(EditorGUI.EndChangeCheck())
{
AssetDatabase.TryGetGUIDAndLocalFileIdentifier(_benchConfigData, out assetGUID, out long _);
EditorPrefs.SetString(assetGuidKey, assetGUID);
}
if (_benchConfigData)
{
var editor = Editor.CreateEditor(_benchConfigData);
editor.DrawDefaultInspector();
}
}
private static void SetupBenchmarkPrefab(int index = -1)
{
// setup benchmark prefab
using var benchmarkPrefab = new PrefabUtility.EditPrefabContentsScope(benchmarkPrefabPath);
if (!benchmarkPrefab.prefabContentsRoot.TryGetComponent(out Benchmark b)) return;
b.simpleRun = index != -1;
b.simpleRunScene = index;
b.urpVersion = GetURPPackageVersion();
}
private void RunBenchmark()
{
EditorSceneManager.playModeStartScene = GetBenchmarkLoader();
EditorApplication.EnterPlaymode();
}
private void BuildBenchmark()
{
var buildOptions = new BuildPlayerOptions();
var sceneList = new List<string> {benchmarkLoaderPath};
sceneList.AddRange(_benchConfigData.benchmarkData.Select(benchSettings => benchSettings.scene));
buildOptions.scenes = sceneList.ToArray();
Build(ref buildOptions);
}
private void BuildStaticBenchmark(int index)
{
var buildOptions = new BuildPlayerOptions();
var sceneList = new List<string>
{
benchmarkLoaderPath,
_benchConfigData.benchmarkData[index].scene
};
buildOptions.scenes = sceneList.ToArray();
Build(ref buildOptions);
}
private void Build(ref BuildPlayerOptions options)
{
string ext;
switch (target)
{
case BuildTarget.Android:
ext = ".apk";
break;
default:
ext = "";
break;
}
options.locationPathName = $"Builds/Benchmark/{target:G}/BoatattackBenchmark{ext}";
options.target = target;
options.targetGroup = BuildPipeline.GetBuildTargetGroup(target);
options.options |= (BuildOptions.Development | BuildOptions.AutoRunPlayer);
var curTar = EditorUserBuildSettings.activeBuildTarget;
if (target != curTar)
{
EditorUserBuildSettings.SwitchActiveBuildTarget(options.targetGroup, options.target);
}
AutoBuildAddressables.Popup();
var report = BuildPipeline.BuildPlayer(options);
var summary = report.summary;
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildPipeline.GetBuildTargetGroup(curTar), curTar);
switch (summary.result)
{
case BuildResult.Succeeded:
Debug.Log("Benchmark Build Complete");
break;
case BuildResult.Failed:
Debug.LogError("Benchmark Build Failed");
break;
}
}
private void DrawResults()
{
if (PerfResults == null || PerfResults.Count == 0 || resultFiles?.Length == 0 || resultItems?.Count == 0)
{
UpdateFiles();
}
if (PerfResults != null && PerfResults.Count > 0)
{
EditorGUILayout.BeginHorizontal();
currentFile = EditorGUILayout.Popup(new GUIContent("File"), currentFile, resultFiles);
currentResult = EditorGUILayout.Popup(new GUIContent("Results"), currentResult, resultItems[currentFile]);
if (GUILayout.Button("reload", GUILayout.Width(100)))
{
UpdateFiles();
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space(4);
DrawPerfInfo(PerfResults[currentFile].perfStats[currentResult].info);
DrawPerf(PerfResults[currentFile].perfStats[currentResult]);
}
else
{
GUILayout.Label("No Stats found, please run a benchmark.");
}
}
private void DrawPerfInfo(TestInfo info)
{
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
resultInfoHeader = EditorGUILayout.BeginFoldoutHeaderGroup(resultInfoHeader, "Info");
if (resultInfoHeader)
{
var fields = info.GetType().GetFields();
var half = fields.Length / 2;
EditorGUILayout.BeginHorizontal();
EditorGUILayout.BeginVertical();
for (var index = 0; index < fields.Length; index++)
{
var prop = fields[index];
EditorGUILayout.LabelField(prop.Name, prop.GetValue(info).ToString(), EditorStyles.boldLabel);
if (index == half)
{
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical();
}
}
EditorGUILayout.EndVertical();
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndFoldoutHeaderGroup();
EditorGUILayout.EndVertical();
}
private void DrawPerf(PerfBasic perfData)
{
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
var options = new string[perfData.RunData.Length + 1];
options[0] = "Smooth all runs";
for (int i = 1; i < perfData.RunData.Length + 1; i++)
{
options[i] = $"Run {i.ToString()}";
}
resultDataHeader = EditorGUILayout.BeginFoldoutHeaderGroup(resultDataHeader, "Data");
if (resultDataHeader)
{
EditorGUILayout.Space(4);
RunData runData;
var runtime = 0.0f;
var avg = 0.0f;
var min = new FrameData(-1, 0f);
var max = new FrameData(-1, 0f);
if (currentRun > 0)
{
runData = perfData.RunData[currentRun - 1];
runtime = runData.RunTime;
avg = runData.AvgMs;
min = runData.MinFrame;
max = runData.MaxFrame;
}
else
{
avg += perfData.RunData.Sum(data => data.AvgMs / perfData.RunData.Length);
runtime += perfData.RunData.Sum(data => data.RunTime / perfData.RunData.Length);
}
EditorGUILayout.BeginHorizontal();
{
EditorGUI.BeginChangeCheck();
var index = EditorGUILayout.Popup("Display", currentRun, options);
if (EditorGUI.EndChangeCheck())
{
currentRun = Mathf.Clamp(index, 0, options.Length + 1);
}
}
EditorGUILayout.EndHorizontal();
var graphRect = EditorGUILayout.GetControlRect(false, 500f);
DrawGraph(graphRect, perfData, 0, avg * 2f);
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField($"<b>Runtime:</b> {runtime:F2}s", Styles.richDefault,
GUILayout.MaxWidth(120.0f));
EditorGUILayout.LabelField($"<b>Average:</b> {avg:F2}ms", Styles.richDefault,
GUILayout.MaxWidth(120.0f));
EditorGUILayout.LabelField($"<b>Minimum(fastest):</b> {min.ms:F2}ms (@frame: {min.frameIndex})",
Styles.richDefault);
EditorGUILayout.LabelField($"<b>Maximum(slowest):</b> {max.ms:F2}ms (@frame: {max.frameIndex})",
Styles.richDefault);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space(4f);
}
EditorGUILayout.EndFoldoutHeaderGroup();
EditorGUILayout.EndVertical();
}
#region GraphDrawing
private void DrawGraph(Rect rect, PerfBasic data, float minMS, float maxMS)
{
var values = data.RunData;
var padding = 20f;
rect.max -= Vector2.one * padding;
rect.xMax -= 40f;
rect.min += Vector2.one * padding;
//draw value markers
GUI.backgroundColor = new Color(0f, 0f, 0f, 1f);
GUI.Box(rect, "");
//GUI.DrawTexture(rect, Texture2D.grayTexture, ScaleMode.StretchToFill);
DrawGraphMarkers(rect, minMS, maxMS, 5);
var c = new Color(0.129f, 0.588f, 0.952f, 1.0f);
if (currentRun == 0)
{
var averageValue = new float[values[0].rawSamples.Length];
foreach (var frames in values)
{
for (int i = 0; i < averageValue.Length; i++)
{
averageValue[i] += frames.rawSamples[i] / values.Length;
}
}
DrawGraphLine(rect, averageValue, minMS, maxMS, c);
}
else
{
DrawGraphLine(rect, values[currentRun-1].rawSamples, minMS, maxMS, c);
DrawMinMaxMarkers(rect, values[currentRun-1], data.Frames);
}
}
void DrawGraphLine(Rect rect, float[] points, float min, float max, Color color)
{
var graphPoints = new Vector3[points.Length];
for (var j = 0; j < points.Length; j++)
{
var valA = rect.yMax - rect.height * GetGraphLerpValue(points[j], min, max);
var xLerp = new Vector2(j, j + 1) / (points.Length - 1);
var xA = Mathf.Lerp(rect.xMin, rect.xMax, xLerp.x);
var posA = new Vector2(xA, valA);
graphPoints[j] = posA;
}
Handles.color = color;
Handles.DrawAAPolyLine(graphPoints);
}
private static void DrawMinMaxMarkers(Rect rect, RunData data, int frames)
{
var c = Color.red;
c.a = 0.5f;
Handles.color = c;
var maxX = Mathf.Lerp(rect.xMin, rect.xMax, (float)data.MaxFrame.frameIndex / frames);
Handles.DrawLine(new Vector2(maxX, rect.yMin), new Vector2(maxX, rect.yMax));
c = Color.green;
c.a = 0.5f;
Handles.color = c;
var minX = Mathf.Lerp(rect.xMin, rect.xMax, (float)data.MinFrame.frameIndex / frames);
Handles.DrawLine(new Vector2(minX, rect.yMin), new Vector2(minX, rect.yMax));
}
private static void DrawGraphMarkers(Rect rect, float min, float max, int count)
{
count--;
for (int i = 0; i <= count; i++)
{
var y = Mathf.Lerp(rect.yMax, rect.yMin, (float)i / count);
Handles.color = new Color(1f, 1f, 1f, 0.5f);
Handles.DrawDottedLine(new Vector2(rect.xMin, y), new Vector2(rect.xMax, y), 4);
y -= EditorGUIUtility.singleLineHeight * 0.5f;
var val = Mathf.Lerp(min, max, (float) i / count);
GUI.Label(new Rect(new Vector2(rect.xMax, y), new Vector2(80, EditorGUIUtility.singleLineHeight)), $"{val:F1}ms");
}
}
private float GetGraphLerpValue(float ms)
{
return GetGraphLerpValue(ms, 0f, 33.33f);
}
private static float GetGraphLerpValue(float ms, float msMin, float msMax)
{
var msA = ms;
return Mathf.InverseLerp(msMin, msMax, msA);
}
#endregion
#region Utilitiess
private void UpdateFiles()
{
PerfResults = Benchmark.LoadAllBenchmarkStats();
resultFiles = PerfResults.Select(result => result.fileName).ToArray();
foreach (var file in PerfResults)
{
resultItems.Add(file.perfStats.Select(perf => perf.info.BenchmarkName).ToArray());
}
}
private static SceneAsset GetBenchmarkLoader()
{
return (SceneAsset)AssetDatabase.LoadAssetAtPath(benchmarkLoaderPath, typeof(SceneAsset));
}
public static string GetURPPackageVersion()
{
List<PackageInfo> packageJsons = AssetDatabase.FindAssets("package")
.Select(AssetDatabase.GUIDToAssetPath).Where(x => AssetDatabase.LoadAssetAtPath<TextAsset>(x) != null)
.Select(PackageInfo.FindForAssetPath).ToList();
var URPInfo = packageJsons.Find(x => x.name == "com.unity.render-pipelines.universal");
return URPInfo.version;
}
#endregion
}