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19 行
341 B
19 行
341 B
using UnityEngine;
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using System.Collections;
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public class GenericRotation : MonoBehaviour {
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public Vector3 rotationVector;
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private Transform t;
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// Use this for initialization
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void Start () {
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t = transform;
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}
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// Update is called once per frame
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void Update () {
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t.localEulerAngles += rotationVector * Time.deltaTime;
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}
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}
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