using System.Collections; using System.Collections.Generic; using UnityEngine; namespace WaterSystem { /// /// This scriptable object holds default resources for the water rendering /// [System.Serializable][CreateAssetMenu(fileName = "WaterResources", menuName = "WaterSystem/Resource", order = 0)] public class WaterResources : ScriptableObject { public Texture2D defaultFoamRamp; // a default foam ramp for the basic foam setting public Texture2D defaultFoamMap; // a default foam texture map public Texture2D defaultSurfaceMap; // a default normal/caustic map public Material defaultSeaMaterial; public Mesh[] defaultWaterMeshes; } }