# Clamp Node ## Description Returns the input **In** clamped between the minimum and maximum values defined by inputs **Min** and **Max** respectively. ## Ports | Name | Direction | Type | Description | |:------------ |:-------------|:-----|:---| | In | Input | Dynamic Vector | Unclamped input value | | Min | Input | Dynamic Vector | Minimum value | | Max | Input | Dynamic Vector | Maximum value | | Out | Output | Dynamic Vector | Clamped output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_Clamp_float4(float4 In, float4 Min, float4 Max, out float4 Out) { Out = clamp(In, Min, Max); } ```