# Vector 4 Node ## Description Defines a **Vector 4** value in the shader. If [Ports](Port.md) **X**, **Y**, **Z** and **W** are not connected with [Edges](Edge.md) this [Node](Node.md) defines a constant **Vector 4**, otherwise this [Node](Node.md) can be used to combine various **Vector 1** values. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | X | Input | Vector 1 | None | Input x component value | | Y | Input | Vector 1 | None | Input y component value | | Z | Input | Vector 1 | None | Input z component value | | W | Input | Vector 1 | None | Input w component value | | Out | Output | Vector 4 | None | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` float4 _Vector4_Out = float4(X, Y, Z, W); ```