using Unity.Assertions; namespace Unity.Entities { public sealed unsafe partial class EntityManager { // ---------------------------------------------------------------------------------------------------------- // PUBLIC // ---------------------------------------------------------------------------------------------------------- // @TODO documentation for serialization/deserialization /// /// Prepares an empty to load serialized entities. /// public void PrepareForDeserialize() { Assert.AreEqual(0, Debug.EntityCount); m_ManagedComponentStore.PrepareForDeserialize(); } // ---------------------------------------------------------------------------------------------------------- // INTERNAL // ---------------------------------------------------------------------------------------------------------- } }