using UnityEditor; using UnityEngine; public class DirectionalLightmapperCorrector : AssetPostprocessor { private void OnPostprocessTexture(Texture2D texture) { if (!(assetPath.Contains("Lightmap-") && assetPath.Contains("_comp_dir"))) return; Color[] c = texture.GetPixels(); for (int i = 0; i < c.Length; i++) { c[i].a = Mathf.Max(c[i].a, 0.1f); } texture.SetPixels(c); texture.Apply(true); } }