using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace BoatAttack
{
public class VegetationSystem : MonoBehaviour
{
MaterialPropertyBlock props; // material propery block for instance value setting
void Start()
{
props = new MaterialPropertyBlock();
SetProperties(transform);
}
///
/// Sets the properties for the vegetations shader
///
/// Transform to use
void SetProperties(Transform t)
{
MeshRenderer rend;
foreach (Transform child in t)
{
rend = child.gameObject.GetComponent();
if (rend)
{
props.SetVector("_Position", child.position);
rend.SetPropertyBlock(props);
}
if (child.childCount > 0)
SetProperties(child);
}
}
}
}