/*using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Experimental.Rendering; using UnityEngine.Experimental.Rendering.LightweightPipeline; namespace UnityEngine.Experimental.Rendering.LightweightPipeline { [ImageEffectAllowedInSceneView] public class SkyboxFOV : MonoBehaviour, IAfterSkyboxPass { public float m_FOVOverride = 70; private DrawSkyboxFOVPass m_SkyboxFOVPass; DrawSkyboxFOVPass SkyboxFovPass { get { if (m_SkyboxFOVPass == null) m_SkyboxFOVPass = new DrawSkyboxFOVPass(); return m_SkyboxFOVPass; } } public ScriptableRenderPass GetPassToEnqueue(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle, RenderTargetHandle depthHandle) { SkyboxFovPass.Setup(colorHandle, depthHandle, m_FOVOverride); return SkyboxFovPass; } } public class DrawSkyboxFOVPass : ScriptableRenderPass { public float fov = 70; private RenderTargetHandle colorAttachmentHandle { get; set; } private RenderTargetHandle depthAttachmentHandle { get; set; } public void Setup(RenderTargetHandle colorHandle, RenderTargetHandle depthHandle, float fov) { this.colorAttachmentHandle = colorHandle; this.depthAttachmentHandle = depthHandle; this.fov = fov; } public override void Execute(ScriptableRenderer renderer, ScriptableRenderContext context, ref RenderingData renderingData) { CommandBuffer cmd = CommandBufferPool.Get("Draw Skybox (Set RT's)"); if (renderingData.cameraData.isStereoEnabled && XRGraphicsConfig.eyeTextureDesc.dimension == TextureDimension.Tex2DArray) { cmd.SetRenderTarget(colorAttachmentHandle.Identifier(), depthAttachmentHandle.Identifier(), 0, CubemapFace.Unknown, -1); } else { cmd.SetRenderTarget(colorAttachmentHandle.Identifier(), depthAttachmentHandle.Identifier()); } context.ExecuteCommandBuffer(cmd); CommandBufferPool.Release(cmd); var baseFOV = renderingData.cameraData.camera.fieldOfView; // save the current FOV renderingData.cameraData.camera.fieldOfView = fov; // set the new FOV context.DrawSkybox(renderingData.cameraData.camera); // render the Skybox renderingData.cameraData.camera.fieldOfView = baseFOV; // return the FOV } } }*/