Pass { $splice(PassName) Tags { $splice(LightMode) } // Render State $splice(Blending) $splice(Culling) $splice(ZTest) $splice(ZWrite) $splice(ColorMask) HLSLPROGRAM #pragma vertex vert #pragma fragment frag // Debug $splice(Debug) // -------------------------------------------------- // Pass // Pragmas $splice(PassPragmas) // Keywords $splice(PassKeywords) $splice(GraphKeywords) // Defines $SurfaceType.Transparent: #define _SURFACE_TYPE_TRANSPARENT 1 $AlphaClip: #define _AlphaClip 1 $Normal: #define _NORMALMAP 1 $SpecularSetup: #define _SPECULAR_SETUP $BlendMode.Add: #define _BLENDMODE_ADD 1 $BlendMode.Premultiply: #define _ALPHAPREMULTIPLY_ON 1 $Attributes.normalOS: #define ATTRIBUTES_NEED_NORMAL $Attributes.tangentOS: #define ATTRIBUTES_NEED_TANGENT $Attributes.uv0: #define ATTRIBUTES_NEED_TEXCOORD0 $Attributes.uv1: #define ATTRIBUTES_NEED_TEXCOORD1 $Attributes.uv2: #define ATTRIBUTES_NEED_TEXCOORD2 $Attributes.uv3: #define ATTRIBUTES_NEED_TEXCOORD3 $Attributes.color: #define ATTRIBUTES_NEED_COLOR $Varyings.positionWS: #define VARYINGS_NEED_POSITION_WS $Varyings.normalWS: #define VARYINGS_NEED_NORMAL_WS $Varyings.tangentWS: #define VARYINGS_NEED_TANGENT_WS $Varyings.texCoord0: #define VARYINGS_NEED_TEXCOORD0 $Varyings.texCoord1: #define VARYINGS_NEED_TEXCOORD1 $Varyings.texCoord2: #define VARYINGS_NEED_TEXCOORD2 $Varyings.texCoord3: #define VARYINGS_NEED_TEXCOORD3 $Varyings.color: #define VARYINGS_NEED_COLOR $Varyings.viewDirectionWS: #define VARYINGS_NEED_VIEWDIRECTION_WS $Varyings.bitangentWS: #define VARYINGS_NEED_BITANGENT_WS $Varyings.screenPosition: #define VARYINGS_NEED_SCREENPOSITION $Varyings.fogFactorAndVertexLight: #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT $Varyings.cullFace: #define VARYINGS_NEED_CULLFACE $features.graphVertex: #define FEATURES_GRAPH_VERTEX $splice(GraphDefines) // Includes $splice(PassIncludes) // -------------------------------------------------- // Graph // Graph Properties $splice(GraphProperties) // Graph Functions $splice(GraphFunctions) // Graph Vertex $splice(GraphVertex) // Graph Pixel $splice(GraphPixel) // -------------------------------------------------- // Structs and Packing $buildType(Attributes) $buildType(Varyings) // -------------------------------------------------- // Build Graph Inputs $features.graphVertex: $include("BuildVertexDescriptionInputs.template.hlsl") $features.graphPixel: $include("BuildSurfaceDescriptionInputs.template.hlsl") // -------------------------------------------------- // Main $splice(MainInclude) ENDHLSL }