using System; using System.Linq; using System.Collections.Generic; using UnityEditor.Graphing; using UnityEditor.ShaderGraph.Drawing; using UnityEditor.ShaderGraph.Drawing.Controls; using UnityEditor.ShaderGraph.Internal; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.ShaderGraph { [Serializable] [Title("Master", "PBR")] class PBRMasterNode : MasterNode, IMayRequirePosition, IMayRequireNormal, IMayRequireTangent { public const string AlbedoSlotName = "Albedo"; public const string NormalSlotName = "Normal"; public const string EmissionSlotName = "Emission"; public const string MetallicSlotName = "Metallic"; public const string SpecularSlotName = "Specular"; public const string SmoothnessSlotName = "Smoothness"; public const string OcclusionSlotName = "Occlusion"; public const string AlphaSlotName = "Alpha"; public const string AlphaClipThresholdSlotName = "AlphaClipThreshold"; public const string PositionName = "Vertex Position"; public const string NormalName = "Vertex Normal"; public const string TangentName = "Vertex Tangent"; public const int AlbedoSlotId = 0; public const int NormalSlotId = 1; public const int MetallicSlotId = 2; public const int SpecularSlotId = 3; public const int EmissionSlotId = 4; public const int SmoothnessSlotId = 5; public const int OcclusionSlotId = 6; public const int AlphaSlotId = 7; public const int AlphaThresholdSlotId = 8; public const int PositionSlotId = 9; public const int VertNormalSlotId = 10; public const int VertTangentSlotId = 11; public enum Model { Specular, Metallic } [SerializeField] Model m_Model = Model.Metallic; public Model model { get { return m_Model; } set { if (m_Model == value) return; m_Model = value; UpdateNodeAfterDeserialization(); Dirty(ModificationScope.Topological); } } [SerializeField] SurfaceType m_SurfaceType; public SurfaceType surfaceType { get { return m_SurfaceType; } set { if (m_SurfaceType == value) return; m_SurfaceType = value; Dirty(ModificationScope.Graph); } } [SerializeField] AlphaMode m_AlphaMode; public AlphaMode alphaMode { get { return m_AlphaMode; } set { if (m_AlphaMode == value) return; m_AlphaMode = value; Dirty(ModificationScope.Graph); } } [SerializeField] bool m_TwoSided; public ToggleData twoSided { get { return new ToggleData(m_TwoSided); } set { if (m_TwoSided == value.isOn) return; m_TwoSided = value.isOn; Dirty(ModificationScope.Graph); } } public PBRMasterNode() { UpdateNodeAfterDeserialization(); } public sealed override void UpdateNodeAfterDeserialization() { base.UpdateNodeAfterDeserialization(); name = "PBR Master"; AddSlot(new PositionMaterialSlot(PositionSlotId, PositionName, PositionName, CoordinateSpace.Object, ShaderStageCapability.Vertex)); AddSlot(new NormalMaterialSlot(VertNormalSlotId, NormalName, NormalName, CoordinateSpace.Object, ShaderStageCapability.Vertex)); AddSlot(new TangentMaterialSlot(VertTangentSlotId, TangentName, TangentName, CoordinateSpace.Object, ShaderStageCapability.Vertex)); AddSlot(new ColorRGBMaterialSlot(AlbedoSlotId, AlbedoSlotName, AlbedoSlotName, SlotType.Input, Color.grey.gamma, ColorMode.Default, ShaderStageCapability.Fragment)); AddSlot(new NormalMaterialSlot(NormalSlotId, NormalSlotName, NormalSlotName, CoordinateSpace.Tangent, ShaderStageCapability.Fragment)); AddSlot(new ColorRGBMaterialSlot(EmissionSlotId, EmissionSlotName, EmissionSlotName, SlotType.Input, Color.black, ColorMode.Default, ShaderStageCapability.Fragment)); if (model == Model.Metallic) AddSlot(new Vector1MaterialSlot(MetallicSlotId, MetallicSlotName, MetallicSlotName, SlotType.Input, 0, ShaderStageCapability.Fragment)); else AddSlot(new ColorRGBMaterialSlot(SpecularSlotId, SpecularSlotName, SpecularSlotName, SlotType.Input, Color.grey, ColorMode.Default, ShaderStageCapability.Fragment)); AddSlot(new Vector1MaterialSlot(SmoothnessSlotId, SmoothnessSlotName, SmoothnessSlotName, SlotType.Input, 0.5f, ShaderStageCapability.Fragment)); AddSlot(new Vector1MaterialSlot(OcclusionSlotId, OcclusionSlotName, OcclusionSlotName, SlotType.Input, 1f, ShaderStageCapability.Fragment)); AddSlot(new Vector1MaterialSlot(AlphaSlotId, AlphaSlotName, AlphaSlotName, SlotType.Input, 1f, ShaderStageCapability.Fragment)); AddSlot(new Vector1MaterialSlot(AlphaThresholdSlotId, AlphaClipThresholdSlotName, AlphaClipThresholdSlotName, SlotType.Input, 0.5f, ShaderStageCapability.Fragment)); // clear out slot names that do not match the slots // we support RemoveSlotsNameNotMatching( new[] { PositionSlotId, VertNormalSlotId, VertTangentSlotId, AlbedoSlotId, NormalSlotId, EmissionSlotId, model == Model.Metallic ? MetallicSlotId : SpecularSlotId, SmoothnessSlotId, OcclusionSlotId, AlphaSlotId, AlphaThresholdSlotId }, true); } protected override VisualElement CreateCommonSettingsElement() { return new PBRSettingsView(this); } public NeededCoordinateSpace RequiresNormal(ShaderStageCapability stageCapability) { List slots = new List(); GetSlots(slots); List validSlots = new List(); for (int i = 0; i < slots.Count; i++) { if (slots[i].stageCapability != ShaderStageCapability.All && slots[i].stageCapability != stageCapability) continue; validSlots.Add(slots[i]); } return validSlots.OfType().Aggregate(NeededCoordinateSpace.None, (mask, node) => mask | node.RequiresNormal(stageCapability)); } public NeededCoordinateSpace RequiresPosition(ShaderStageCapability stageCapability) { List slots = new List(); GetSlots(slots); List validSlots = new List(); for (int i = 0; i < slots.Count; i++) { if (slots[i].stageCapability != ShaderStageCapability.All && slots[i].stageCapability != stageCapability) continue; validSlots.Add(slots[i]); } return validSlots.OfType().Aggregate(NeededCoordinateSpace.None, (mask, node) => mask | node.RequiresPosition(stageCapability)); } public NeededCoordinateSpace RequiresTangent(ShaderStageCapability stageCapability) { List slots = new List(); GetSlots(slots); List validSlots = new List(); for (int i = 0; i < slots.Count; i++) { if (slots[i].stageCapability != ShaderStageCapability.All && slots[i].stageCapability != stageCapability) continue; validSlots.Add(slots[i]); } return validSlots.OfType().Aggregate(NeededCoordinateSpace.None, (mask, node) => mask | node.RequiresTangent(stageCapability)); } } }