using System; using UnityEditor.Graphing; using UnityEditor.ShaderGraph.Internal; using UnityEngine; namespace UnityEditor.ShaderGraph { [Serializable] abstract class SpaceMaterialSlot : Vector3MaterialSlot { [SerializeField] private CoordinateSpace m_Space = CoordinateSpace.World; public CoordinateSpace space { get { return m_Space; } set { m_Space = value; } } protected SpaceMaterialSlot() {} protected SpaceMaterialSlot(int slotId, string displayName, string shaderOutputName, CoordinateSpace space, ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false) : base(slotId, displayName, shaderOutputName, SlotType.Input, Vector3.zero, stageCapability, hidden: hidden) { this.space = space; } public override void CopyValuesFrom(MaterialSlot foundSlot) { var slot = foundSlot as SpaceMaterialSlot; if (slot != null) space = slot.space; } } }