using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Trigonometry", "Hyperbolic Sine")] class HyperbolicSineNode : CodeFunctionNode { public HyperbolicSineNode() { name = "Hyperbolic Sine"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_HyperbolicSine", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_HyperbolicSine( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = sinh(In); } "; } } }