using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Range", "One Minus")] class OneMinusNode : CodeFunctionNode { public OneMinusNode() { name = "One Minus"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_OneMinus", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_OneMinus( [Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = 1 - In; } "; } } }