using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Basic", "Square Root")] class SquareRootNode : CodeFunctionNode { public SquareRootNode() { name = "Square Root"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_SquareRoot", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_SquareRoot( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = sqrt(In); } "; } } }