using UnityEngine; namespace UnityEditor.ShaderGraph { static class CreateShaderGraph { [MenuItem("Assets/Create/Shader/Unlit Graph", false, 208)] public static void CreateUnlitMasterMaterialGraph() { GraphUtil.CreateNewGraph(new UnlitMasterNode()); } [MenuItem("Assets/Create/Shader/PBR Graph", false, 208)] public static void CreatePBRMasterMaterialGraph() { GraphUtil.CreateNewGraph(new PBRMasterNode()); } [MenuItem("Assets/Create/Shader/VFX Shader Graph", false, 208)] public static void CreateVfxShaderGraph() { GraphUtil.CreateNewGraph(new VfxMasterNode()); } } }