using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.Rendering.LightweightPipeline; public class ShadowOnlyPass : MonoBehaviour { private Light _light; void Start() { _light = GetComponent(); } void ShadowCheck(Camera cam) { if (_light) { if (cam == Camera.main) _light.shadows = LightShadows.Soft; else _light.shadows = LightShadows.None; } } void OnEnable() { LightweightPipeline.beginCameraRendering += ShadowCheck; } // Cleanup all the objects we possibly have created void OnDisable() { LightweightPipeline.beginCameraRendering -= ShadowCheck; } }