using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class TestCamScript : MonoBehaviour { private bool oldCulling; public void OnPreRender() { oldCulling = GL.invertCulling; GL.invertCulling = true; Debug.Log("On pre render"); } public void OnPostRender() { GL.invertCulling = oldCulling; Debug.Log("On post render"); } }