using System.Collections; using System.Collections.Generic; using BoatAttack; using UnityEngine; namespace Boat { public class EngineCameraState : MonoBehaviour { public Engine engine; public Animator anim; // private int slowHash = Animator.StringToHash("Main.Slow"); // private int fastHash = Animator.StringToHash("Main.Fast"); void Update() { anim.SetFloat("EngineSpeed", engine.VelocityMag); } } }