namespace UnityEngine.Rendering { class DebugUpdater : MonoBehaviour { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] static void RuntimeInit() { if (!Debug.isDebugBuild || FindObjectOfType() != null) return; var go = new GameObject { name = "[Debug Updater]" }; go.AddComponent(); DontDestroyOnLoad(go); } void Update() { DebugManager.instance.UpdateActions(); if (DebugManager.instance.GetAction(DebugAction.EnableDebugMenu) != 0.0f) DebugManager.instance.displayRuntimeUI = !DebugManager.instance.displayRuntimeUI; if (DebugManager.instance.displayRuntimeUI && DebugManager.instance.GetAction(DebugAction.ResetAll) != 0.0f) DebugManager.instance.Reset(); } } }