# Vector 2 Node ## Description Defines a **Vector 2** value in the shader. If [Ports](Port.md) **X** and **Y** are not connected with [Edges](Edge.md) this [Node](Node.md) defines a constant **Vector 2**, otherwise this [Node](Node.md) can be used to combine various **Vector 1** values. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | X | Input | Vector 1 | None | Input x component value | | Y | Input | Vector 1 | None | Input y component value | | Out | Output | Vector 2 | None | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` float2 _Vector2_Out = float2(X, Y); ```