# Slider Node ## Description Defines a constant **Vector 1** value in the shader using a **Slider** field. Can be converted to a **Vector 1** type [Property](Property-Types.md) with a **Mode** setting of **Slider** via the [Node's](Node.md) context menu. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | Out | Output | Vector 1 | None | Output value | ## Controls | Name | Type | Options | Description | |:------------ |:-------------|:-----|:---| | | Slider | | Defines the output value. | | Min | Vector 1 | | Defines the slider parameter's minimum value. | | Max | Vector 1 | | Defines the slider parameter's maximum value. | ## Generated Code Example The following example code represents one possible outcome of this node. ``` float _Slider_Out = 1.0; ```