# Sign Node ## Description Per component, returns -1 if the value of input **In** is less than zero, 0 if equal to zero and 1 if greater than zero. ## Ports | Name | Direction | Type | Description | |:------------ |:-------------|:-----|:---| | In | Input | Dynamic Vector | Input value | | Out | Output | Dynamic Vector | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_Sign_float4(float4 In, out float4 Out) { Out = sign(In); } ```