# Projection Node ## Description Returns the result of projecting the value of input **A** onto a straight line parallel to the value of input **B**. ## Ports | Name | Direction | Type | Description | |:------------ |:-------------|:-----|:---| | A | Input | Dynamic Vector | First input value | | B | Input | Dynamic Vector | Second input value | | Out | Output | Dynamic Vector | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_Projection_float4(float4 A, float4 B, out float4 Out) { Out = B * dot(A, B) / dot(B, B); } ```