# Normal Strength Node ## Description Adjusts the strength of the normal map defined by input **In** by the amount of input **Strength**. A **Strength** value of 1 will return the input unaltered. A **Strength** value of 0 will return a blank normal map. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | In | Input | Vector 3 | None | Input value | | Strength | Input | Vector 1 | None | Strength value | | Out | Output | Vector 3 | None | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = {precision}3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } ```