# Normal Reconstruct Z Node ## Description Derives the correct Z value for generated normal maps using a given **X** and **Y** value from input **In**. ## Ports | Name | Direction | Type | Description | |:------------ |:-------------|:-----|:---| | In | Input | Vector 2 | Normal X and Y value | | Out | Output | Vector 3 | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_NormalReconstructZ_float(float2 In, out float3 Out) { float reconstructZ = sqrt(1.0 - saturate(dot(In.xy, In.xy))); float3 normalVector = float3(In.x, In.y, reconstructZ); Out = normalize(normalVector); } ```