# Invert Colors Node ## Description Inverts the colors of input **In** on a per channel basis. This [Node](Node.md) assumes all input values are in the range 0 - 1. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | In | Input | Dynamic Vector | None | Input value | | Out | Output | Dynamic Vector | None | Output value | ## Controls | Name | Type | Options | Description | |:------------ |:-------------|:-----|:---| | Red | Toggle | True, False | If true red channel is inverted | | Green | Toggle | True, False | If true green channel is inverted. Disabled if input vector dimension is less than 2 | | Blue | Toggle | True, False | If true blue channel is inverted. Disabled if input vector dimension is less than 3 | | Alpha | Toggle | True, False | If true alpha channel is inverted. Disabled if input vector dimension is less than 4 | ## Generated Code Example The following example code represents one possible outcome of this node. ``` float2 _InvertColors_InvertColors = float4(Red, Green, Blue, Alpha); void Unity_InvertColors_float4(float4 In, float4 InvertColors, out float4 Out) { Out = abs(InvertColors - In); } ```