# Exponential Node ## Description Returns the exponential value of input **In**. The exponential base can be switched between base-e and base 2 from the **Base** dropdown on the node. * **Base E** : Returns e to the power of input **In** * **Base 2** : Returns 2 to the power of input **In** ## Ports | Name | Direction | Type | Description | |:------------ |:-------------|:-----|:---| | In | Input | Dynamic Vector | Input value | | Out | Output | Dynamic Vector | Output value | ## Controls | Name | Type | Options | Description | |:------------ |:-------------|:-----|:---| | Base | Dropdown | BaseE, Base2 | Selects the exponential base | ## Generated Code Example The following example code represents one possible outcome of this node per **Base** mode. **Base E** ``` void Unity_Exponential_float4(float4 In, out float4 Out) { Out = exp(In); } ``` **Base 2** ``` void Unity_Exponential2_float4(float4 In, out float4 Out) { Out = exp2(In); } ```