# Channel Mask Node ## Description Masks values of input **In** on channels selected in dropdown **Channels**. Outputs a vector of the same length as the input vector but with the selected channels set to 0. Channels available in the dropdown **Channels** will represent the amount of channels present in input **In**. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | In | Input | Dynamic Vector | None | Input value | | Out | Output | Dynamic Vector | None | Output value | ## Controls | Name | Type | Options | Description | |:------------ |:-------------|:-----|:---| | Channels | Mask Dropdown | Dynamic | Selects any number of channels to mask | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_ChannelMask_RedGreen_float4(float4 In, out float4 Out) { Out = float4(0, 0, In.b, In.a); } ```