# Texture 2D Asset Node ## Description Defines a constant **Texture 2D Asset** for use in the shader. To sample the **Texture 2D Asset** it should be used in conjunction with a [Sample Texture 2D Node](Sample-Texture-2D-Node.md). When using a separate **Texture 2D Asset Node**, you can sample a **Texture 2D** twice, with different parameters, without defining the **Texture 2D** itself twice. ## Ports | Name | Direction | Type | Description | |:------------ |:-------------|:-----|:---| | Out | Output | Texture 2D | Output value | ## Controls | Name | Type | Options | Description | |:------------ |:-------------|:-----|:---| | | Object Field (Texture) | | Defines the texture 3D asset from the project. | ## Generated Code Example The following example code represents one possible outcome of this node. ``` TEXTURE2D(_Texture2DAsset); SAMPLER(sampler_Texture2DAsset); ```