* [About UniversalRP](index.md)
* [Getting started with UniversalRP](getting-started-with-universalrp.md)
  * [Creating a new Project with UniversalRP](creating-a-new-project-with-universalrp.md)
  * [Upgrading your existing Project to use UniversalRP](installing-universalrp-into-an-existing-project.md)
  * [Configuring UniversalRP for use](configuring-universalrp-for-use.md)
* [Inside UniversalRP](inside-universalrp.md)
  * [The UniversalRP Asset](universalrp-asset.md)
  * [Shader stripping](shader-stripping.md)
  * [Built-in/UniversalRP comparison](universalrp-builtin-feature-comparison.md)
  * [Shading Models in UniversalRP](shading-model.md)
  * [Rendering in UniversalRP](rendering-in-universalrp.md)
  * [Post-processing in UniversalRP](integration-with-post-processing.md)
* [Shaders in UniversalRP](shaders-in-universalrp.md)
  * [Lit](lit-shader.md)
  * [Simple Lit](simple-lit-shader.md)
  * [Baked Lit](baked-lit-shader.md)
  * [Unlit](unlit-shader.md)
  * [Particles Lit](particles-lit-shader.md)
  * [Particles Simple Lit](particles-simple-lit-shader.md)
  * [Particles Unlit](particles-unlit-shader.md)
  * [Upgrading shaders](upgrading-your-shaders.md)
* [2D in UniversalRP](2d-index.md)
  * [Requirements and setup](Setup.md)
  * [Preparing and upgrading](PrepShader.md)
  * [Normal map and mask Textures](SecondaryTextures.md)
  * [2D Lights Properties](2DLightProperties.md)
  * [Light Types](LightTypes.md)
  * [Configuring the 2D Renderer Asset](2DRendererData_overview.md)
    * [HDR Emulation Scale](HDREmulationScale.md)
    * [Light Blend Styles](LightBlendStyles.md)
  * [2D with Shader Graph](ShaderGraph.md)
* [Frequently asked questions (FAQ)](faq.md)