using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; [ExecuteInEditMode] public class FogOverride : MonoBehaviour { [ColorUsage(false, true)] public Color m_FogColor = Color.white; // Update is called once per frame void LateUpdate() { #if UNITY_EDITOR if(SceneView.currentDrawingSceneView.sceneViewState.showFog) #endif RenderSettings.fogColor = m_FogColor; #if UNITY_EDITOR else { RenderSettings.fog = false; } #endif } }