# Overview When using [Universal Render Pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universalrp@latest/index.html) (UniversalRP) with the **2D Renderer** selected, the **Light 2D** component introduces a way to apply 2D optimized lighting to Sprites. You can choose from several different light types with the **Light 2D** component. The light types currently available in the package are: - [Freeform](LightTypes.html#freeform) - [Sprite](LightTypes.html#sprite) - [Parametric](LightTypes.html#parametric) - [Point](LightTypes.html#point) - [Global](LightTypes.html#global) ![](images\image_1.png) The package includes the __2D Renderer Data__ Asset which contains the __Blend Styles__ parameters, and allows you to create up to four custom Light Operations for your Project. **Note:** If you have the experimental 2D Renderer enabled (menu: **Graphics Settings** > add the 2D Renderer Asset under **Scriptable Render Pipeline Settings**), some of the options related to 3D rendering in the UniversalRP Asset don't have any impact on your final app or game.