# Texel Size Node ## Description Returns the **Width** and **Height** of the texel size of **Texture 2D** input. Uses the built in variable `{texturename}_TexelSize` to access special properties of a **Texture 2D**. **Note:** Do not use the default input to reference your **Texture 2D**. It makes your graph perform worse. Instead connect this node to a separate [Texture 2D Asset Node](Texture-2D-Asset-Node.md) and re-use this definition for sampling. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | Texture | Input | Texture | None | Texture asset | | Width | Output | Vector 1 | None | Texel width | | Height | Output | Vector 1 | None | Texel height | ## Generated Code Example The following example code represents one possible outcome of this node. ``` float _TexelSize_Width = Texture_TexelSize.z; float _TexelSize_Height = Texture_TexelSize.w; ```