using System; using UnityEngine; namespace UnityEditor.Experimental.Rendering.Universal.Path2D.GUIFramework { internal abstract class DefaultControl : Control { public static readonly float kPickDistance = 5f; public DefaultControl(string name) : base(name) { } protected override LayoutData OnBeginLayout(LayoutData data, IGUIState guiState) { data.distance = kPickDistance; return data; } } }