using System; using UnityEditor.Graphing; using UnityEngine; using Object = UnityEngine.Object; using UnityEditor.UIElements; using UnityEngine.UIElements; namespace UnityEditor.ShaderGraph.Drawing.Slots { class TextureSlotControlView : VisualElement { Texture2DInputMaterialSlot m_Slot; public TextureSlotControlView(Texture2DInputMaterialSlot slot) { m_Slot = slot; styleSheets.Add(Resources.Load("Styles/Controls/TextureSlotControlView")); var objectField = new ObjectField { objectType = typeof(Texture), value = m_Slot.texture }; objectField.RegisterValueChangedCallback(OnValueChanged); Add(objectField); } void OnValueChanged(ChangeEvent evt) { var texture = evt.newValue as Texture; if (texture != m_Slot.texture) { m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change Texture"); m_Slot.texture = texture; m_Slot.owner.Dirty(ModificationScope.Node); } } } }