using System; using UnityEditor.Graphing; using UnityEngine; using Object = UnityEngine.Object; using UnityEditor.UIElements; using UnityEngine.UIElements; namespace UnityEditor.ShaderGraph.Drawing.Slots { class CubemapSlotControlView : VisualElement { CubemapInputMaterialSlot m_Slot; public CubemapSlotControlView(CubemapInputMaterialSlot slot) { styleSheets.Add(Resources.Load("Styles/Controls/CubemapSlotControlView")); m_Slot = slot; var objectField = new ObjectField { objectType = typeof(Cubemap), value = m_Slot.cubemap }; objectField.RegisterValueChangedCallback(OnValueChanged); Add(objectField); } void OnValueChanged(ChangeEvent evt) { var cubemap = evt.newValue as Cubemap; if (cubemap != m_Slot.cubemap) { m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change Cubemap"); m_Slot.cubemap = cubemap; m_Slot.owner.Dirty(ModificationScope.Node); } } } }