using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Wave", "Sawtooth Wave")] class SawtoothWaveNode : CodeFunctionNode { public SawtoothWaveNode() { name = "Sawtooth Wave"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("SawtoothWave", BindingFlags.Static | BindingFlags.NonPublic); } static string SawtoothWave( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = 2 * (In - floor(0.5 + In)); } "; } } }