using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Vector", "Distance")] class DistanceNode : CodeFunctionNode { public DistanceNode() { name = "Distance"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Distance", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Distance( [Slot(0, Binding.None)] DynamicDimensionVector A, [Slot(1, Binding.None)] DynamicDimensionVector B, [Slot(2, Binding.None)] out Vector1 Out) { return @" { Out = distance(A, B); } "; } } }