using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Trigonometry", "Tangent")] class TangentNode : CodeFunctionNode { public TangentNode() { name = "Tangent"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Tangent", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Tangent( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = tan(In); } "; } } }